Eugenio Carrillo — UX / Product Designer
Designing digital experiences people can move through.
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Four projects. Two of them live.
Two projects running in a real clinic, two self-directed concepts. Each taught me something about how clarity, structure and trust become product decisions.


An internal platform that turns hearing studies into ready-to-send reports.
I set the product strategy and built it end to end — clinicians enter the study once and the report comes out formatted.
A hearing-care website that treats the first visit as an evaluation, not a sale.
A real hearing-care business: helping patients and family caregivers understand the process and trust the clinic.
A running planner that answers one question: what do I run today?
A training planner for recreational runners — daily clarity, visible progress and route discovery without the data overload.
A museum experience built around access, not effort.
A concept museum app that helps visitors discover exhibitions, explore events and book tickets through a clearer mobile flow.
The short version.
02 / portrait
eugenio carrillo, 2026
I’m a designer with a background in architecture, now focused on UX/UI and Product Design.
Architecture taught me how people move, decide and act inside systems. I bring that into digital products: understand the context first, clarify what the product needs to achieve, then design something people can move through without friction.
How I approach design.
Mess at the front, convergence in the middle, clarity at the end. Four ways of working, not a deliverable checklist.
Problem finding.
The brief as a site visit: who uses this, when, why, and what surrounds it.
Problem framing.
Flows and IA as the floorplan: where attention goes, where people get stuck.
Solution shaping.
Wireframes, hierarchy, UI systems. Components chosen like materials, for behavior under load.
Solution pitching.
Testing, metrics, storytelling. Closing the loop with proof you can show.
