EUGENIO / CARRILLO Let’s talk
(hi there,)

Eugenio Carrillo — UX / Product Designer

Open to new roles

Designing digital experiences people can move through.

I came from architecture, where you draw the whole system before anyone pours concrete. I work the same way now: a hearing-care website, a museum app, a running planner — and the internal tool that came out of one of them.
(fig. 01) blueprint → build
PACER route map, lo-fi wireframe PACER route map, final interface
Sonovit home page, lo-fi wireframe Sonovit home page, final design
Report tool, audiogram entry screen The branded PDF the tool generates
MONO home screen, lo-fi wireframe MONO home screen, final design
01 · SONOVIT — web 03 · MONO — app

01 / Selected work

Three projects, and one that shipped.

One client project for an operating clinic, two self-directed concepts. Each one is here because it taught me something about how clarity, structure and trust turn into product decisions.

(lab) · side project · shipped An internal platform for Sonovit that turns hearing studies into ready-to-send reports. Clinical results arrived as WhatsApp photos and notes; each report was rebuilt by hand. Now staff capture the study and get a standardized, branded PDF — charts redrawn from the data, wording produced by a rules engine rather than a language model, nothing invented. Researched with the clinic, built with AI-assisted code, and running at two branches. Live at 2 clinicsRead the lab note →

02 / Approach

How I approach design.

Borrowing the shape of Damien Newman’s design squiggle: the mess at the front, the convergence in the middle, the clarity at the end. Each block below is a way of working — not a deliverable checklist.

PROBLEM FINDING PROBLEM FRAMING SOLUTION SHAPING SOLUTION PITCHING (after damien newman’s design squiggle, re-drawn for how I work.)
01 / finding

Problem finding.

I treat the brief like a site visit: who uses this, when, why, and what surrounds it. Architecture taught me that constraints are research.

02 / framing

Problem framing.

Flows and IA are the floorplan stage. Where does attention go first, where do people get stuck, where do they exit the building?

03 / shaping

Solution shaping.

Wireframes, hierarchy and UI systems. I treat components like materials: chosen for behavior under load, not just how they look in renders.

04 / pitching

Solution pitching.

Testing, metrics, storytelling. Closing the loop with proof — the same discipline as defending a project before clients and contractors.


03 / Transition

From architecture to UX.

The medium changed. The discipline didn’t.

My background in architecture taught me how people move, decide, feel and interact within systems. UX gave me a new medium to apply that thinking: digital products.

The brief is different — pixels instead of plans, prototypes instead of permits. The mental model is the same: design for the person walking through, not the person looking from outside.

— translation, not transition
01 Spatial layout Information architecture
02 User circulation User flows
03 Materials, atmosphere UI systems & brand feel
04 Construction constraints Product, tech & business constraints
05 Client needs User & stakeholder needs

04 / About

The short version.

Eugenio Carrillo 04 / portrait eugenio carrillo · mexico, 2026

I’m a designer with a background in architecture, now focused on UX/UI and Product Design.

My work is shaped by how people move through spaces and make decisions inside them. Architecture taught me to design with structure, intention, and real constraints — where research, client needs, and detail all have to hold at the same time.

I bring that into digital products: understanding the context first, clarifying what the product needs to achieve, then designing something people can move through without friction.

I’m most interested in the point where design meets technology and everyday culture — products that hold up under real use, for the people using them and the business behind them.

Location
Mexico & U.S. — authorized to work in the U.S.
Background
Architecture, interiors and landscape design.
Interested in
UX / Product, service design, culture.
Open to
UX / UI, Product & freelance opportunities.

Let’s build thoughtful digital experiences.