Eugenio Carrillo — UX / Product Designer
Designing digital experiences people can move through.
Three projects, and one that shipped.
One client project for an operating clinic, two self-directed concepts. Each one is here because it taught me something about how clarity, structure and trust turn into product decisions.
A hearing-care website that treats the first visit as an evaluation, not a sale.
A real hearing-care business: helping patients and family caregivers understand the process, trust the clinic, and book an evaluation without sales pressure.
A running planner that answers one question: what do I run today?
A training planner for recreational runners — daily clarity, visible progress and route discovery without the data overload.
A museum experience built around access, not effort.
A concept museum app that helps visitors discover exhibitions, explore events and book tickets through a clearer mobile flow.
How I approach design.
Borrowing the shape of Damien Newman’s design squiggle: the mess at the front, the convergence in the middle, the clarity at the end. Each block below is a way of working — not a deliverable checklist.
Problem finding.
I treat the brief like a site visit: who uses this, when, why, and what surrounds it. Architecture taught me that constraints are research.
Problem framing.
Flows and IA are the floorplan stage. Where does attention go first, where do people get stuck, where do they exit the building?
Solution shaping.
Wireframes, hierarchy and UI systems. I treat components like materials: chosen for behavior under load, not just how they look in renders.
Solution pitching.
Testing, metrics, storytelling. Closing the loop with proof — the same discipline as defending a project before clients and contractors.
From architecture to UX.
The medium changed. The discipline didn’t.
My background in architecture taught me how people move, decide, feel and interact within systems. UX gave me a new medium to apply that thinking: digital products.
The brief is different — pixels instead of plans, prototypes instead of permits. The mental model is the same: design for the person walking through, not the person looking from outside.
The short version.
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eugenio carrillo · mexico, 2026
I’m a designer with a background in architecture, now focused on UX/UI and Product Design.
My work is shaped by how people move through spaces and make decisions inside them. Architecture taught me to design with structure, intention, and real constraints — where research, client needs, and detail all have to hold at the same time.
I bring that into digital products: understanding the context first, clarifying what the product needs to achieve, then designing something people can move through without friction.
I’m most interested in the point where design meets technology and everyday culture — products that hold up under real use, for the people using them and the business behind them.